Aucf-cs.527 net.games.frp utzoo!decvax!harpo!duke!ucf-cs!bratman Fri Apr 23 12:08:26 1982 CRITICAL HITS TABLES The following critical hits/fumbles tables were taken from Volume 5, No. 1 of the Dragon Magazine. Critical hit: 20 on d20; Fumble: 1 on d20. CRITICAL HITS --- EDGED WEAPONS 01-31 double damage 32-62 triple damage 63 shield destroyed (no effect if shielded) 64 shield destroyed (roll again if no shield) 65 helm removed (lose ear, stunned 1-6 rounds if no helm) 66 helm removed (lose ear, stunned 1-6 rounds) 67 voicebox punctured, no talking (no effect if helmed) 68-69 ear removed (no effect if helmed) 70 ear removed (helm removed if helmed) 71-72 eye removed (no effect if helmed) 73 eye removed 74 knee split, movement base halved 75 knee split, no movement 76 fingers removed, dexterity reduced 1-5 pts. 77 leg removed at ankle 78 leg removed at knee 79 leg removed at hip 80 shield arm removed at wrist (no effect if shielded) 81 shield arm removed at elbow (no effect if shielded) 82 shield arm removed at shoulder (no effect if shielded) 83 shield arm removed at wrist 84 shield arm removed at elbow 85 shield arm removed at shoulder 86 weapon arm removed at wrist 87 weapon arm removed at elbow 88 weapon arm removed at shoulder 89 abdominal injuries, carrying capacity halved 90 chest injuries, carrying capacity halved 91 abdominal injuries, death in 1-6 days 92 chest injuries, death in 1-4 days 93 abdominal injuries, death in 2-12 turns 94 chest injuries, death in 2-8 turns 95 abdominal injuries, immediate death 96 chest injuries, immediate death 97 throat cut, immediate death (no effect if helmed) 98 throat cut, immediate death 99 decapitated, immediate death (no effect if helmed) 00 decapitated, immediate death CRITICAL HITS --- BLUNT WEAPONS 01-31 double damage 32-64 triple damage 65-66 shield broken (no effect if no shield) 67-68 shield broken (roll again if no shield) 69-70 shield arm struck (no shield defense for 1-6 rounds) 71-72 shield arm broken, lose shield 73-74 weapon arm struck, hit probability -2 75-76 weapon arm struck, hit probability -4 77-78 weapon arm broken, no attacks 79-80 hand struck, dexterity down 1-5 pts. until healed 81-82 hand struck, dexterity down 1-5 pts. 83-84 chest struck, stunned 1-6 rounds 85-86 chest struck, ribs broken, lungs punctured, no movement 87-88 chest struck, ribs broken, heart punctured, death 89-90 leg struck, fall to ground 91-92 leg struck, movement halved 93-94 leg broken, no movement 95 head struck, lose 1-6 pts. intelligence (no effect if helmed) 96 head struck, lose 1-6 pts. intelligence 97 head struck, lose 2-12 pts. intelligence (no effect if helmed) 98 head struck, lose 2-12 pts. intelligence 99 skull crushed, dead (no effect if helmed) 00 skull crushed, dead CRITICAL HITS --- MISSLE WEAPONS 01-34 double damage 35-70 triple damage 71-72 shield arm struck (no effect if shielded) 73-74 shield arm struck 75-76 weapon arm struck, hit probability -2 77-78 weapon arm struck, hit probability -4 79-80 weapon arm struck, no attacks 81-82 struck in abdomen, death in 1-6 days 83-84 struck in chest, death in 1-4 days 85-86 struck in abdomen, death in 2-12 turns 87-88 struck in chest, death in 2-8 turns 89-90 struck in abdomen, immediate death 91-92 struck in chest, immediate death 93 blinded in eye (no effect if helmed) 94 blinded in eye 95 larynx punctured (no effect if helmed) 96 larynx punctured 97 struck in head, lose 1-6 pts. intelligence (no effect if helmed) 98 struck in head, lose 1-6 pts. intelligence 99 struck in head, immediate death (no effect if helmed) 00 struck in head, immediate death FUMBLES (1 on d20, does not apply to animals) 01-19 slip, roll dexterity or less on d20 or fall stunned for 1-4 rnds. 20-33 stumble, roll dexterity or less or fall stunned for 1-6 rnds. 34-39 trip and fall, stunned for 1-6 rounds 40-44 off balance, roll dexterity or less or no action next round 45-49 lose grip on weapon, roll dex. or less or no attack next round 50-54 lose grip, roll dex. or less or drop weapon 55-59 lose grip, drop weapon 60-61 shield tangled with opponent (no effect if no shield) 62-63 shield tangled with opponent, neither attacks next round. 64-65 weapon tangled with opponent, no attack next round 66-69 weapon knocked away, roll d8 for direction, d10 for foot distance 70-74 weapon breaks (base 100% chance -20% for each "+" of weapon) 75-76 hit self, half damage 77-78 hit self, normal daamage 79-80 hit self, double damage 81-82 hit friend, half damage 83-84 hit friend, normal damage 85-86 hit friend, double damage 87-88 critical hit, self 89-90 critical hit, friend 91-92 twist ankle, half speed for 1 turn, roll dex. or less or fall 93-95 helm slips, roll dex. or less to fix, hit prob. -6 till fixed 96-97 helm slips, roll dex. to fix, no attacks until fixed 98 distracted, opponents next attack is at +3 99 roll twice, ignoring rolls of 99 or 00 00 roll 3 times, ignoring rolls of 99 or 00 I also have a critical hit table for animals, and a table for magic doors, magic fountains, and curses if desired. Steve ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.