Aallegra.345 net.games.pacman utzoo!decvax!ucbvax!mhtsa!allegra!phr Tue Apr 6 02:49:04 1982 Beating the quarter eaters I recommend Ken Uston's book "Mastering PacMan" to anyone wanting to increase their scores and impress their friends. It's also good for would-be imitators who want to gain a hacker's understanding of how the game works. Two facts for PacMan programmers: 1) the game is deterministic; in any given situation, the monsters behave in predictable ways. 2) the monsters have personalities distinct from each other: for instance, "Speedy" can run faster than the PacMan on the straightaways (but not around corners), while "Bashful" will sometimes back off if attacked by the PacMan. These imply the secret of high PacMan scores: The trick is to run around the board in a predetermined pattern which takes the monsters' behavior into account. You can rack up nearly-infinite scores as long as you don't make a mistake, without having to make any decisions about whether monsters are too close for certain maneuvers, etc. Uston's book gives a series of patterns that will turn anyone into a PacMaster, or so he says. I haven't tried them, but the book made the bestseller list for a while... PS. Biographical note from the cover: Uston is one of the most notorious card-counting blackjack players. Clearly some of the hacker mentality went into this book. ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.