Apur-ee.291 net.games.pacman utzoo!decvax!pur-ee!davy Sat Apr 3 17:40:07 1982 New Pacman Intro Here's my version, it doesn't really describe eating things in detail, but I couldn't stand the other one. I have added the ability to use the "arrow keys", take that out if you don't have it (it's an easy mod). (note: I wiped out the tabs, so that this would almost fit on a screen, sorry if it's hard to read.) --Dave Curry pur-ee!davy *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* instruct() { clr(); POS(0, 0); printw("\t\t\t\t PACMAN\n\n"); printw("Object: Move the PACMAN around the maze, eating all the gold \(\'%c\'\).\n", GOLD); printw("\tWatch out for monsters \(upper case\), as they will eat you if you run\n"); printw("\tinto them. When you eat a \'%c\', the monsters become edible for a short\n", POTION); printw("\ttime. During this time the monsters are depicted as lower case letters.\n"); printw("\tEat as many monsters as you can during this time, before the revert to \n"); printw("\tupper case. The passage in the center takes the PACMAN \"around back\"\n"); printw("\tto the other side. Eat the treasure for extra points. You have\n"); printw("\t%d PACMEN per game.\n\n", MAXPAC); printw(" Type: h or ^H to move left\n"); printw(" l or ^L to move right\n"); printw(" k, w or ^K to move up\n"); printw(" j, x or ^J to move down\n"); printw(" or HOME to halt \n"); printw(" q to quit\n\n"); printw("\n Type: 1 easy game\n"); printw(" 2 intelligent monsters\n"); refresh(); } *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.