Acbosgd.2055 net.games.pacman utcsrgv!utzoo!decvax!duke!chico!harpo!cbosg!cbosgd!mark Wed Feb 17 23:17:32 1982 scoring algorithms I just changed my version to be more like the quarter-eater. Now gold is worth 10 (instead of 1), monsters are worth 200, 400, 800, and 1600 within a given potion, and treasures go up in value the more sets of monsters you kill (like the cherry, strawberry, etc.) You have to add two external variables to count the number of monsters in this potion (monsthere) and number of complete sets of 4 you killed (monstturn). I have not attempted to ensure you kill each of I, B, P, and C to get a treasure, rather any combination of 4 will do (does anyone (know what real pacman does here?) You have to change the probability of the monster being smart (grep for getrand and change the one that mentions 1000 to 10000) or else the monsters are REALLY smart (I played one game like that and it felt much more like the real pacman - maybe that should be game 3?) Currently, I have the treasures worth 50, 250, 500, 1000, 2000, and 4000. Since I don't go near a real machine very often, can anyone tell me what the correct values are? Also, I seem to recall that the last three treasures are ?'s - does anyone know what they do? Mark ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.