Ahocsd.104 net.games utzoo!decvax!ucbvax!ihnss!houxf!hocsb!hocsd!rer Sun Nov 15 12:12:19 1981 A scroll of information The highest score on the local ROGUENET (six machines - hocs?) has been 7705 gold on level 23. We now run a slightly chocolate version of rogue - the change is to display what weapon is currently being wielded on the status line (How many times have we switched to the bow to fight a leprechaun and then forget to wield the mace or a sword?). So our game plays the same, it just helps forgetful adventurers. A while back, somebody mentioned a bug in rogue when at deep levels and all the wandering monsters have been booned. This is a bug in function "randmonster" - it loops endlessly since there aren't any wandering monsters left. I suggest that the game be changed to limit this loop (say attempt 20 times to find a monster), or don't let the last wandering monster be booned. We haven't done this to our game because it would involve changing the way the game plays. Another problem we've encountered - when the system is heavily loaded, saved games may not be written in time for them to be restartable. I don't think there is a good fix to this - increasing the time window would open the possibility of multiple restarts from the same game - though I'll refrain from saying what the procedure to do this would be. Also, if the Nymph steals a cursed ring off your hand, the hand remains cursed. Is this a bug or a feature? ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.