Acbosg.155 net.games utzoo!decvax!ucbvax!mhtsa!ihnss!cbosg!sbb Fri Sep 18 08:57:18 1981 what is a quasit? QUASIT: Frequency: Very Rare No. Appearing: 1 Armor Class: 2 Move: 15'' Hit Dice: 3 % In Lair: 0% Treasure Type: Q ( x3 ) No. of Attacks: 3 Damage/Attack: 1-2/1-2/1-4 Special Attacks: see Attacks Special Defenses: see below Magic Resistance: 25% Intelligence: Low Alignment: Chaotic Evil Size: S (small) Psionic Ability: Nil Attack/Defense Modes: Nil While the Quasit is rare on the material plane, they are not on the plains of Pandemonium and the Abyss. The quasit is a larva changed into a minor demon form to to serve as familiar to a chaotic evil magic-user or cleric. A quasit is able to polymorph itself into the shape of any two fo the following creatures, this power being given to it by its demon lord: giant centipede, bat, frog, or wolf. The attack mode of unpolymorphed quasit is by means of its claws and fangs. The wounds caused by its claws cause a burning itch which drain 1 from its opponent's dexterity each time it is wounded unless a saving throw versus poison is made. Dexterity loss remains for 2-12 melee rounds. The magical powers of a quasit are held by its polymorphed form also. All quasits detect both good and magic. They regenerate at 1 hit point per melee round. They can become invisible at will, and once per day they can can send out a blast of fear in a 3'' radius. Only magical or cold iron weapons will harm these monsters. Cold, fire, and lightning do not affect them. For purposes of spells cast upon them, quasits are considered as 7 hit dice creatures. Although intelligence is low, quasits are sly and cunning, and in certain situations they are able to call upon the thinking power of a demon lord. Once the quasit becomes a familiar, it passes along to its 'master' the following: telepathic communication which enables the character to use all senses (including infravision) of the familiar, even up to a mile away. The quasit's presence within 1'' of its 'master' allows the latter the quasit magic resistance (25%) and also enables regeneration at 1 hit point per melee round. When the quasit is within a mile of its 'master,' the latter gains an additional level of ability. If the quasit is farther away, the character loses 1 level, and if the quasit is killed, the loss to the character is 4 levels. Finally, in addition to its normal advice, the quasit is able to contact a lower plane once a week in order to help its 'master' decide some course of action. This contact is like a commune spell, but 6 questions are allowed. The major aim of a quasit is to enable its 'master' to wreak greater and more chaotic evil. It also wishes to destroy lawful evil humans in order to steal their souls or the demons, as the quasit will be rewarded accordingly when (and if) it returns to the planes of the Abyss. At the time of its 'master's' death the quasit must grab the soul and return back to there, and if it has not been actively evil prior to that, its demon lord might change to a manes or larva or send it forth as a quasit again rather than making it into a type I or II demon. * The above is directly quoted from the Advanced Dungeons and Dragons * Monster Manual. Obviously, not all of it applies to Rogue. The * information which is specific to Rogue is: Quasit 30% chance a nonwandering quasit is carrying something they are mean, meaning they will chase you when they wake up not invisible or regenerating (only V and T regenerate) worth 35 experience points to kill level 3, meaning they attack as level 3 and have 3-24 (3d8) hit points armour class 2 damage 1d2/1d2/1d4 (3-8) wander (very common as wandering monsters because, like C and R, they are between N, L, and T, which don't wander) found on levels 10-19 * I hope this answers your question. sbb ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.